c# - Unity Non player objects movements are not syncronized on server -


hi i'am struggling problem long time.

i have scene object (a cube) can moved client. problem movements not seen on server.

the cube has network identity , network transform component. sync movements i'am using [command] (based on example found here http://docs.unity3d.com/scriptreference/networking.commandattribute.html).

i've found out problem that, statement:

if (networkserver.active) 

is never true.

could me please? thank much


Comments

Popular posts from this blog

sql - invalid in the select list because it is not contained in either an aggregate function -

Angularjs unit testing - ng-disabled not working when adding text to textarea -

How to start daemon on android by adb -