c# - Unity Non player objects movements are not syncronized on server -
hi i'am struggling problem long time.
i have scene object (a cube) can moved client. problem movements not seen on server.
the cube has network identity , network transform component. sync movements i'am using [command] (based on example found here http://docs.unity3d.com/scriptreference/networking.commandattribute.html).
i've found out problem that, statement:
if (networkserver.active)
is never true.
could me please? thank much
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