c# - Light/Shadow doesn't apply on small gameobejct -
i want implement object in scene. if add here's looks :
it's beautiful, unfortunately, because of rest of scene, have apply scale of 0.0006 :
planeobject.transform.localscale = new vector3(0.0006f, 0.0006f, 0.0006f);
and here's happen, no light or shadow on texture of plane :
i try modify light, here's parameters :
did miss something, there minimum size light apply ?
i'm not sure why need apply small scale plane. should able model in reasonable scale. then, can use view parameters zoom plane. don't object sizes or directional light located. guess light inside, behind, or pointing away plane, flat shading. should able put light far away plane , see if anything, move closer, if need effects, sun pretty far away. ;-)
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